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Cinematography has its own genre-genre structure. Unlike other forms of art, the birth date of cinematography can be named absolutely precisely - December 28, 1895. It was on this day in Paris that the brothers O. and L. Lumiere demonstrated their first film program, which contained short documentary sketches: "The exit of workers from factories", "Arrival of the train", etc. The films of the Lumière brothers started the trend towards creating documentary cinema, because in all their pictures a certain immediacy of real reality was recorded.

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A kind of alternative to the European cinema of the 20s was American film art, which was characterized by a realistic reflection of reality in the films of E. von Stroheim (1885–1957) - "Greed"; K. Vidora (1894–1982) - "Crowd"; in the tragicomedies of Ch. Chaplin - "Pilgrim", "Parisian Woman", "Gold Rush" and others.

The last three decades of the 20th century. become a prime time for outstanding artists of our time: F. Fellini - "Rome", "Amarcord", "A ship sails..."; M. Antonioni - "Zabrisky Point", "Profession: reporter"; L. Visconti - "Death of the Gods", "Death in Venice", "Ludwig", "Family portrait in the interior" (Italy); I. Bergman – "Snake's Egg", "Autumn Sonata", "Fanny and Alexander" (Sweden); A. Kurosawa - "Seven Samurai", "Shadow of the Warrior", "Wound" (Japan); A. Tarkovsky - "Andrii Rublev", "Solyarke", "Stalker", "Nostalgia" (Russia).

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In films in the genre of fantasy, the original ideological and aesthetic guideline is the superiority of imagination over reality. A picture of a "wonderful world" is created, contrasted with everyday reality and familiar, everyday notions of plausibility. Fantasy and horror films are closely related genres of cinematography. Most of the popular plots of film fiction are borrowed from legends and myths. However, cinematography has its advantages over books: it is able to realize any ideas in a visual form, impressive with unique special effects. Film fiction is divided into "science fiction", "fantasy" and "horror films".

Wide use of archival materials seems to us to be especially valuable in scientific research. This concerns the historical exploration of the Kharkiv researcher V. Myslavsky, dedicated to the first decade of game cinema. The author "equipped" his essay with numerous references to pre-revolutionary film magazines and beautiful iconographic material. Footage from "pre-revolutionary" films is all the more valuable because the tapes themselves have hardly survived.

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